LifeisXbox’s Rob Riches review | I do love a good puzzle game every now and then. Luckily, developer and publisher Megapop recently released their game Rob Riches, which is exactly that: a puzzle game. I’ve reviewed my fair share of puzzle games for LifeisXbox, and with the abundance of games coming out each year, it’s not easy to stand out and release a game that will attract the necessary attention. Luckily, that’s where websites such as ours come in, so we can test out the game for you first. So, that’s what we did with Rob Riches. It is a puzzle game that’s worth your time? Let’s find out together!
This is a short review, our usual the good, mixed and the bad was difficult because of the nature of this game. Reviewed on PC | Review code provided by PR/publisher, this review is the personal opinion from the writer.
Rob Riches is a simple puzzle game existing of three worlds. In the first world, you’ll be taking on the Mesoamerican jungle. The second world has you traveling through some ice-cold Norse temples, while in the third world you’re exploring the tomb beneath the scorching sands. In each and every world, you’re visiting ancient and mysterious temples, and these all come with their own challenges.
But what do you do in the game, you ask? Well, every world has a certain amount of levels. The goal of each level is to get all the coins so the gate to the next level opens. The last level of each world has a treasure chest. Each level has puzzles and obstacles to overcome. Rob Riches is basically a Sokoban-type puzzle that offers some challenging and creative puzzles and solutions. It never got repetitive thanks to new elements being introduced, and the difficulty of the puzzles. Fair warning: there is no hint button or anything, so if you’re stuck, you better ask someone to help you figure it out, or you come back to the game later with a fresh mind.
There is no time limit per level but the game does count the steps you need to solve a level. Your steps are counted per level and per world, so there is a certain degree of replayability if you want to improve yourself. There are even achievements for finishing a world in a maximum amount of steps.
The art style is quite beautiful, with some isometric graphics, which I’m definitely a fan of for puzzle games. There aren’t many unnecessary things going on graphics-wise, but the basics are there and they look absolutely wonderful. The soundtrack provides some nice background tunes, and if you focus on it, it really matches the theme of the game, but in all honesty, I was so focused on solving the puzzles that the soundtrack and sound effects slipped my mind a little. I guess that’s just typical for these kinds of puzzle games.
Rob Riches costs a little less than 6 Euros, and has you busy for two to three hours, I think. It’s not very long, but thanks to some replayability, it’s definitely worth its pricetag.
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Head of PC team. PC, Switch, and Xbox game reviewer. Also a marketeer, concert and animal lover, and photographer in training 🙂