REVIEW | Tin Can

REVIEW | Tin Can

We love all sorts of games. Sometimes it is hard to cover a game in our traditional review style that’s why we have tidbit-style reviews. These shorter reviews cover games that deserve attention too but simply don’t fit our good, mixed, and bad template. In addition, they get a monthly summary article to give them even more reader attention!

Tin Can | 65
Publisher: Klabater
Developer: Tin Can Studio

Tin Can is a game that will instantly remind you, at least if you’ve seen the movie, of Gravity. Paired together with gathering mechanics like in 60 seconds. After going through a rudimentary tutorial, you’ll be catapulted into space in your lifepod after gathering as much materials as you can. Though this may be initially stressful, if you give it a bit of time it’ll actually start to become an amazing experience. Once in your pod, you’ll have to keep every electronical system running until the rescue party arrives. Visually the game does its best to run as smooth as it possibly can. While not the prettiest game out there, it does an incredible job of creating extra details on every part that is repairable in your lifepod. For your auditory nerves it’ll be quite an assault though. Especially when every support system starts blaring and beeping, notifying you everything is about to hit the proverbial fan. When it comes down to the controls you’ll notice that things could have been done a bit smoother. Some of the little parts are real finicky to highlight, which makes it an absolute chore trying to get those parts highlighted for selection. So prepare to do the controller dance while knowing that, if you don’t solve the issue quick enough? Certain doom will be had. Overall Tin Can isn’t a bad game. And I have to admit that I had my fair share of fun with it as well, but after a while it just stopped capturing my attention and I moved on.