LifeisXbox’s Re.Surs review | Re.Surs is a side-scroller, shoot ‘em up developed and published by VidyGames, a single developer! In Re.Surs you’ll find yourself starting off as a detective called Jessie, followed by Brasil B. and eventually Helga Hoft. Each has unique abilities and weapons that can be used to fight all of the demons you come across. They do have one thing in common though – their goal to stop all of the demons and find out who or what is behind the incident they find themselves in. In Re.Surs you’ll visit many different locations based in Modern-City.
‘t Is time to Re.Veal who caused this incident in the incredibly well-designed, Modern-City.
ℹ️ Reviewed on PC | Review code provided by PR/publisher, this review is the personal opinion from the writer.
What we liked!
- Immersive story | In Re.Surs you’ll take on the role of a paranormal detective, Jessie Sullivan. She works for Re.Surs Anomaly Enforcement Administration, also known as RAEA, based in Modern-City. On one faithful evening she gets a message from the Superintendent, one of her colleagues. This message describes that there has been an incident in the Social District which disrupted the work of a processing building of the Re.Surs. It is up to her to find out who or what caused this incident. On her journey you’ll get to play with 2 other characters as well; Brasil B., an undercover hacker, and Helga Hoft, an adventurer and ancients’ researcher.
- Incredible graphics | Upon launching the game for the first time I was amazed by how good this game looks. What makes this even more amazing is the fact that Re.Surs was developed by a single developer, and there are lots, and lots of different areas to explore!! One time you’ll be wandering around in a swamp as the beautiful rain effects come falling from the sky, the other you’ll be fighting demons in an abandoned, futuristic city with lights everywhere that reflect off of your screen, and the list goes on… As mentioned before, there are a lot of levels in this game and I just can’t believe how this one developer was even able to make all of this possible, I’m really impressed!
- An amazing Re.track | You know what motivates me to kill every single demon I come across? An epic, metal soundtrack! The soundtrack isn’t necessarily memorable, but I loved listening to it while playing Re.Surs! Heck, I would even love to listen to it outside of the game! Not only was the soundtrack great, so were the sound effects! As you fight your way through demons, you’ll get to use your weapons and abilities that all use different, well-made sound effects. There were also environmental sound effects, such as rocks falling in caves, computers, portals, rain drops falling on the ground, …
- Lack of movement | When fighting demons, I found myself just moving to the left and to the right a lot. Sure, there were abilities such as dashing and teleporting to make battles that little more interesting, but they didn’t add a lot of value to the game as it was mainly just spamming these abilities (in my case). I would’ve preferred the functionality to jump at any time, and to at least be able to look into different directions, such as up, down, or diagonally, but in this case I was only able to look horizontally. Later on, you do unlock a character that has the ability to use a grappling hook which does add for some extra movement and could very well replace the jumping, other characters don’t have this ability, though. Due to this I even found myself soft-locked in some parts of Re.Surs due to skeleton heads flying below me and just staying there, making it impossible to shoot them.
- Re.cognizable demons & simple character design | First of all, the demons in this game looked amazing, but there’s something about them that made them very recognisable. Most of the demons in Re.Surs reminded me of the demons seen in the Doom series. There were demons that looked a lot like Doom’s Cacodemons, Arachnotrons, Mancubi, Lost Souls, and the list goes on. Not that that’s a bad thing, not at all! I in fact thought it was cool, but I think it would’ve been better if there were more unique demon designs in this game. Now, when it comes to the character designs while playing, I wasn’t a huge fan of them – they looked too simple in my opinion. However, I did like the more detailed menu/chat designs that are seen every now and then.
What we disliked
- Nothing I could think of
How long to beat the story | 8 to 10 hours
How long to achieve 1000G | 8 to 10 hours
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