REVIEW | Dr. Professor Scientist’s Weapons Testing Facility

REVIEW | Dr. Professor Scientist’s Weapons Testing Facility

LifeisXbox’s Dr. Professor Scientist’s Weapons Testing Facility review | Did you ever think about creating the ultimate weapon (in a game, of course)? Changing elements so that it does more damage and just trying to improve it over and over again? Well, then Cool Smithy Game might just have the game for you. Let me present to you their new title Dr. Professor Scientist’s Weapons Testing Facility. In this tower defense game, it’s your job to survive endless waves of little critters. With the provided weapons and modifiers you have to find the ideal combination to stay alive the longest. And it might just be a little harder than you think!

Most Memorable Moment

My most memorable moment was when aiming to get to wave 25. I had pretty good combinations but every time wave 24 started, I lost. And this didn’t happen just once, no no this happened a few times in a row. And run after run I was thinking oh this is going pretty decent but then boom it was dead once again. It was a continuous struggle that I will not soon forget. But hey, even though it was quite nerve-wracking, I had a total blast!

ℹ️ Reviewed on PC | Review code provided by PR/publisher, this review is the personal opinion of the writer.

What we Liked!

  • Lots of different weapons | While playing Dr. Professor Scientist’s Weapons Testing Facility (let’s call it DPSWTF from now on), you will have to survive hordes of critters that are attacking your base. In order to do so, you have to find the best way to utilize your weapon strategy so you will survive as long as possible. Sounds easy, right? Well, it is not, let me tell you. The game offers you 2 different things: a bunch of different bullets, and a bunch of different modifiers. From here it is up to you to find the best order to put these in and do as much damage as possible. After you finish a wave, you will get some more weapons or modifiers to upgrade existing ones or replace some of the already chosen ones. A couple of examples of weapons and modifiers are a wooden barrel that explodes on impact, the multi bullet which duplicates the fired projectile, and KnockBack which on impact knocks back the target a bit. The list is so very long, so the options that you have are extensive and the combinations you can make are unlimited!
  • Modifiers | Before you start a new run you can also select major and minor disciplines. This will give you a chance for more focused research for that run. For example, you can choose Bounce, which will give you more units that have a bouncy effect and you also have a bigger chance to research them. Currently, there are 5 different Disciplines to choose from (DOT, Teleport, Hell, Bounce, and Propulsion). But this is not all that you can choose when you start a new run. You can also pick a modifier that provides you with positive and negative traits for your run. With all these options you can almost make the game into how you want to play it.
  • Graphics & Sound | Visually, the game looks quite good. The interface you use to build your weapon is a little bit basic but very clear, and you have every bit of information you need right in front of you. When you start a wave, the screen changes and you can see how your weapon is doing. Again, the visuals are basic but effective. Sound-wise, there is a sci-fi soundtrack playing in the back which greatly fits the game’s theme and is very well chosen by the developers. While the waves are active, the music gets a bit more active and this is complimented with some lovely sound effects that come from the guns that are firing.
  • Events | The game is also very active with special holidays and events that are happening. For example with easter you had special weapons that you could use that shot easter eggs. It is good to see that the developer is busy with things like this as it help to keep the game active and engaging. Especially since it isn’t a big title, I appreciate it even more that they implement things like this and I hope they keep up the good work with it! All in all a great incentive to come back time and time again to this game.

Mixed Feelings

  • Trial and error | Dr. Professor Scientist’s Weapons Testing Facility heavily relies on trial and error. Once you start a run you can completely optimize your gameplay as described in the previous points. But once you lose a run you will have to start over from scratch. This is what you do over and over again, each time trying to get a little bit further than you have gotten before. At first, I enjoyed it because you can try out different strategies but after a while, it gets really tedious doing the same thing over and over again. And don’t get me wrong the game is actually really enjoyable, just try to avoid the really long sessions. I definitely recommend putting the game down after a few runs and coming back to it another day, so you don’t get annoyed or tired of it.

What we Disliked

  • Nothing | Sorry, there is nothing that I disliked about this game.

How long to beat the story | There is no story.
How long to achieve 100% achievements | Around 15 hours


Dr. Professor Scientist’s Weapons Testing Facility is a very fun and enjoyable game to blow off some steam. With almost unlimited options and regular updates, the developers make sure you will return once in a while to play this title. Just don’t make your play sessions too long since it can get repetitive and take away the fun.

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