Yup… it’s that time again… Time for me to go shake the old-school tree again! Are there still fruits attached to this thing? Jeez. Okay, so let me explain. We all know Asteroids. A game that was released way back in 1979. Heck, I wasn’t even born back then! Yet even though it’s so old, we all know it or an iteration like this. And could you blame us? Games like Asteroids are designed to be brainless mind-numbingly fun. They’re designed to give us a quick-fix of adrenaline and are at its core values, just a ton of fun (albeit in short game sessions). Nothing is truer than for Debris – Infinity. In a neon-filled game, Debris – Infinity delivers that premium Old School Astroids feeling. Does it work perfectly? Or was it better to just boot up the 1979 ‘s version? Let’s find out in our review of Debris.
What do you do? There isn’t much actually for you to do here. You play as a tiny space ship, ready to destroy space rocks and alien things. That’s basically it… Yeah…
- Kickass Soundtrack: If there’s one thing that most of these iterations get right than it has got to be the soundtrack. Debris is another one of these wonderful examples. There is actually quite a bit of track in here. And not only are they energetic. But they’re also really nice to listen to. They accompany the action that is represented on the screen in front of you.
- Retro Graphics: While the game in itself has modern graphics, it still retains that retro aesthetic. Blurring the lines between these 2 eras seamlessly. The graphics are what I would call? A neon-induced fever dream that you will be sad to wake up from. In a perfect combination of high FPS and zero lag, Debris Infinity is a perfect example where less doesn’t equal bad.
- Game modes: While the game offers you 3 modes, Time Attack, Normal and Power Wave. I felt like the Time Attack was the least fun of them all. Your health equals your score. In this mode you don’t really die, your score just drops. And though that might not look like much, you can actually go into minus. Making your time basically useless when you’ve taken too much damage. Sure this might be a mode purely for the pro players in this game, but, overall? It really didn’t stick to me. The Normal mode is your basic survival. And Power Wave is an increasingly harder challenge. Try to get as high as possible! Though fun, it really gets boring very quickly. Normal mode is basically Debris ‘s bread and butter, while Time Attack and Power Wave are just tacked on.
- Vomits stuff at you: While the early and mid-game is very manageable? The end game is just overkill. It’s as if the game ‘s code is like, okay. He got far enough. Time to end him now! And just has enemy-diarrhea. And when you don’t have a lot of power upgrades, you’ll quickly be viewing the ‘Game Over’ screen. I just wished this was more incremental because that just killed the enjoyment for me. Maybe something to take into account?
Debris Infinity is one of the better Astroids games I’ve played in a long time. With an amazing soundtrack, gorgeous graphics and smooth gameplay? It will surely be one of yours as well if you’re willing to give it a chance. Just keep in mind that the game is designed to kill you and won’t hide it what so ever.
Developer: SVC Games Publisher: SVC Games
Played on: Xbox One X Also available on: PS4 – Switch and PC
Alexis spent 3 hours blasting away at meatballs and weird faces.
Achievement difficulty for 1000 Gamerscore: 6ish hours?
Perfect for: Anyone who liked Astroids.
Xbox Game Store link: Click here