REVIEW | Splash Cars

REVIEW | Splash Cars

LifeisXbox’s Splash Cars review | One of the reasons why I loved The Gunk so much was turning the grey environments back to life. That principle can be found in Splash Cars too, developed by Paper Bunker and published by Eastasiasoft. Your car has the power to paint the environments, a very satisfying and simple arcade experience.

ℹ️ Reviewed on Xbox Series X | Review code provided by PR/publisher, this review is the personal opinion from the writer.

What we Liked!

  • A game for everyone | Turn left or right, that’s the only thing necessary to play Splash Cars. In this casual arcade experience you don’t even have to accelerate your vehicle, it is done for you! Google’s self-driving cars found a way into videogames! The paint that colors the world comes out of your exhaust, there’s sadly no way to decide what kind of color you use. Coloring the world fills a completion bar that is linked to three stars. Reach a specific amount and you’ll earn your first star and so on, stars are required for unlocking new levels. You need to find fuel so your self-driving car can continue to drive and cover the level with paint. There are two things that make this little game a bit more difficult. The first thing are police cars, apparently we’re in a world where it is forbidden to have color as the police starts to chase you for removing the depressing grey-environment. They try to stop you by destroying your car, your limited health quickly vanishes when they start to hit you. Another reason for increased difficulty are other cars that redo your paint progress, from the moment you get in close proximity they start to blast out colors too. This basic gameplay loop from Splash Cars simply works and remains fun for a long time.

Mixed Feelings

  • Addictive visuals but nothing special | Splash Cars has your typical arcade looks and sound. The somewhat empty looking and repetitive levels have a distinct look to it. It has a trump card however, giving color to the environment is quite addictive to see and nicely executed. I wish there was more difference available between the levels though, you drive through farmers land, highways and small neightbourhoods but there isn’t a very big difference.

What we Disliked

  • Clearly designed for mobile | One thing is painfully clear, Splash Cars is designed as a free-to-play mobile game with microtransactions. A few changes have been made to warrant the console price (€7) but the heart and soul of a F2P experience is still clearly present. Buying new cars is a painfully slow progress and skins are even more expensive. Purchasing extra fuel after running out is a one-time option too, this is a rather expensive move with in-game money but obviously a typical F2P earning system.

How long to beat the story | A few hours
How long to achieve 1000G | 2-3 hours


Splash Cars is fun to play but the F2P roots are clear. Progression is blocked by lots of repetition and new cars or skins cost a lot of coins that you slowly earn.

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