If you’ve ever dreamed of a game that takes action scenes from 80s movies, sticks them one behind the other and it works, Speed Limit is going to be your choice.
For this game, the people of Gamechuck propose the following: we are a nobody traveling on the train checking our social networks on the phone, when suddenly a person falls from the sky, crosses the roof of the train and leaves us a gun. This makes us attract the attention not only of a Smith agent simile but also of an infinite police squad that for some reason, which is not entirely clear, wants to arrest us with a method as subtle as a tripe canapé: a shot in the head.
We run and shoot in Speed Limit for about 6 hours on Xbox Series X
What we liked!
- A very fast dynamic: We start the game running to the right with two possible actions to avoid the endless special forces that pursue us: jump and shoot. When we finished inside the train, we went to the roof, where we continued running and shooting but with more obstacles. This dynamic of levels in pairs will be repeated throughout the game: after the two levels of the train, we have two levels driving a car that remind a lot to Road Fighter (NES). After these two levels, we will go on to another form of game and so on, until we complete the 10 levels and finish the whole story.
- A game that causes nostalgia: The “wink” to Road Fighter is just one of several , which are scattered both in mechanics paying homage to some classics (not necessarily action) and in moments from different movies, as we have already mentioned. And this is the main trick this game uses, to keep us hooked for about an hour of shooting, explosions, and more shots.
- Difficult but not impossible levels: There are two modes: Easy and Normal (and a third called Infinite, which i think doesn’t affect the difficulty), whose differences lie in the length of the levels (Easy being shorter than Normal). There is an emphasis on repeating them to perfect them in the vein of Hotline Miami or the more contemporary Ghostrunner. Its a game that I am sure that the vast majority (myself included), will feel great frustration in many moments but in the end, when they manage to overcome the game, greater happiness.
What we disliked
- The graphics are simple but effective: A modern pixel art without much detail, which I understand is used on purpose to align with the games it honors, such as Desert Strike, Road Rash or the aforementioned Road Fighter. The music goes well, but don’t expect one of those super memorable soundtracks that other games of the style have. Its more than clear that the focus was on the gameplay and its variety, leaving the visual and sound sections in the background.
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