Review | Freddy Spaghetti

Review | Freddy Spaghetti

I don’t think I’ve ever loved a piece of spaghetti more than I do Freddy. Yes, that’s right. In Freddy Spaghetti, you are given life as a single strand of spaghetti but the world is not all as it seems. After becoming conscious via a laboratory experiment, you will begin your adventure and gradually make your way into the real world. You will find yourself destroying objects, causing mayhem, dodging danger, and learning to become a master at rope mechanics to achieve the end goal of each individual level you and Freddy face. Having the developers Playful Pasta and publisher Ratalaika Games S.L. make Freddy Spaghetti has without a doubt been a breath of fresh air with the lively and silly gameplay that I believe would appeal to everyone. How can you not adore a game about a chaotic piece of Spaghetti?

VicciVulpix played Freddy Spaghetti for three hours on Xbox One S.

What we liked!

  • Hilarious concept – Whoever came up with the hectic idea behind Freddy Spaghetti – I applaud you. The idea of playing as a piece of spaghetti that is given a conscience and then throws itself around, learning about life and the dangers of the world as it grows and becomes accustomed to its own mind and thoughts is just amazing. Of course many games have unique and amusing concepts but this game just stood out to me as being crazy enough it actually worked exceptionally well.
  • Straightforward controls – With the use of only your analog sticks and triggers, you are able to fling yourself around each and every level to your heart’s content. Simplistic controls were definitely a welcome feature that allowed you to simulate your squishy stretchy strand. It means you can fling yourself at speed or take your time being careful around dangerous obstacles. The use of different colours at either end of the strand also allows you to know which side of the spaghetti you’re in control of, allowing you to make the best use of your flexible self..
  • Playful music and sounds – Music has been incorporated into each area of the game but does not always start when the level does. It can add more atmosphere to some levels whichI’m all for. I also wont deny that hearing the noises Freddy makes when being thrown around and hitting objects or the ground had me laughing multiple times. Sometimes he may shout or scream if he is going to be plunged to a considerable height or distance but he definitely does not sound too upset in these moments.
  • Fitting graphics – You’ll find yourself traversing through an animated 3D world that surely does not lack in colour. From buildings to streets, cars to people – you’ll see it all and more throughout the course of your playthrough. You’ll also find yourself in pixelated levels for a more retro feel. I cannot fault the use of small yet noticeable details dotted around the levels which very much appealed to me. The game always had a sense of energy about it that created a lively atmosphere around every corner.

Somewhere between

  • Mixture of different levels – In Freddy Spaghetti, there are 50+ levels for you to complete. For every ten levels, the story changes the scene in which you play the game. This was a much needed and necessary touch that helped in splitting the game up just enough to stop the levels from feeling too monotonous. You may find yourself having similar goals during some levels but that was to be expected from me anyway. There is enough variety that allows the game to continue being fun, no matter what you’re doing or where you may find yourself.
  • Fun narration – Narration is an element I find can really bring a game together in most circumstances. The narrator in Freddy Spaghetti sounded professional with his small input as he accompanied you throughout the levels, sounding genuinely concerned about his ‘experiment’ that managed to give the game a nice and somewhat emotional touch. My only criticism of this point would be that I really would have liked to hear the narration more often.

What we disliked

  • Only one true playthrough – The adventure that Freddy endures can be enough for any spaghetti strand to go through in their lifetime. However, once you have completed all the story levels and the very few bonus stages, there really is no reason to return to Freddy Spaghetti which is a shame. The achievements are easily gained for purely completing all levels, including the bonus ones.
  • No additional modes – There is no denying that Freddy Spaghetti was made for amusement purposes. However, I do think the game could have perhaps benefited from some difficulty settings or timed challenges that would have added more content. The game could have also included a handful of quirky modes to enhance the entertainment factor the game already clearly holds.

CONCLUSION

78%

I couldn’t have been happier to play this game and would certainly recommend it. Yes, the game is short but the simplicity combined with frolicsome gameplay was a great laugh for what the game had to offer. The game is also an easy completion which was an added bonus. Freddy Spaghetti is a simple experience that hit many positives for me and I would say is one of the higher standards of Ratalaika Games S.L. published games I’ve had the pleasure of playing and completing.
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