LifeisXbox’s Freddy Spaghetti 2.0 Review | It looks like our mischievous strand of spaghetti is back and ready to be the center of attention in the newest installment on his journey – Freddy Spaghetti 2.0, and trust me, he hasn’t stopped being his nuisance self. During this latest story, it’s time for you to take the plunge into your very first workplace position and show everyone and anyone exactly what a piece of spaghetti can, or in some cases, can’t do to be a truly recognisable employee amongst fellow human colleagues. Freddy Spaghetti 2.0 has been developed by Playful Pasta and published by Ratalaika Games S.L. to give us an insight into the next life chapter Freddy embarks on and we’ll be with him every step of the way. Even better actually because you will be controlling his every move. What could possibly go wrong?
ℹ️ | VicciVulpix played Freddy Spaghetti 2.0 for One Hour on Xbox One S. This game is also available on Xbox Series S/X, PlayStation 4/5, Nintendo Switch, and Steam.
What we liked!
- Frantic audio throughout | There is certainly life and excitement in the world of Freddy Spaghetti 2.0 when listening to not only the ‘yippee!’ noises that Freddy makes but also from a music point of view. Now, I have to mention that when I loaded up the main menu, I thought I’d loaded up the wrong game because it gave off such a strong Sims vibe that caught me off-guard a little. Now, when playing through different levels, the music did change the atmosphere and overall temperament quite regularly. One second, you’d be fixing servers which was made to feel somewhat serious, with quite a deep tone to the background noise, and other times you’d be playing ping pong that was obvioulsy made to feel competitive and fast-paced by rock music. I really like the change of pace that the audio created as it gave a sense of different feelings, dependant on what I was doing.
- Design and appearance | Freddy Spaghetti 2.0 has managed to keep the simple style and colourful appearance that was positively received and welcomed in the first. The colour is beautiful and vibrant, allowing the game to have a happy and positive attachment to every scene in the game, no matter what is happening. This makes Freddy Spaghetti 2.0 keep the good-humour and light-hearted feeling around each situation you may find yourself involved with. Yes, the detail is rather minimum amongst characters and the environment but, in my opinion, it works in a complementary manner with the overall appearance to bring us a vibrant title.
- Easy-to-grasp controls | You can control Freddy with some pretty basic controls of all things considered. To move around the environment, you will be using your left and right bumpers to not only control which side of Freddy Moves but also at what power as this can create a jump if timed correctly. The anolog stick is used to determine the direction you want to travel in, UI is toggleable, and the B button can be used to cancel out any jump you may want to reset. Other than what I’ve just mentioned, there aren’t any more controls to cause any confusion that makes for a straightforward game. I mean, how hard can it be to control a strand of spaghetti?
- Reused environment | Something I’ve never been a huge fan of when it comes to video games is where environments and scenes get reused as this is because I just think it’s an easy and lazy way to create content. However, I understand why this was the case in Freddy Spaghetti 2.0 and this was due to the entire game revolving around a single place of interest – the workplace. Doing this unfortunately meant there was not a great chance to change up the areas in-game, therefore creating a much smaller base to work with. A couple of the levels used the exact same layout and idea which did take away but again, I do see why this was the case; It’s just a little hapless.
- Humorous scenes | At the beginning of each level, you will have a short moment where different colleagues will make comments about Freddy; these could be to do with his current placement or opinions being shared amongst other topics of conversation. I did find some of these gave me a nice giggle as the game does contain a similar feeling to that of The Office TV show. Yes, some parts did make me roll my eyes from time to time that I believe could have been made funnier but overall, I can’t complain that I did get a few laughs out of this.
What we disliked
- Lacking in content | If I compare my gaming experience between Freddy Spaghetti 2.0 and the first edition of Freddy Spaghetti, there is a huge difference regarding the variety of content in which the games are made up of. In the first, you were jumping over buildings, running away from humans, timing your movement to get through tough areas etc. but in Freddy Spaghetti 2.0 you do nothing of the sort. You go from A to B, you bash a couple of objects or people, you climb stairs that was all just very tedious and boring to carry out. I feel Freddy would have had more fun in the afterlife that being reborn.
- Too short | Much to my disappointment, I managed to successfully complete each of the forty levels within half an hour. I couldn’t believe that each level took under a minute for me to finish. Also, with very little to non-existent difficulty being present in Freddy Spaghetti 2.0, I thought it was over far too quickly with no challenging mechanics or objectives to complete. If I’m honest, I couldn’t believe what was to offer in terms of gameplay. Thoroughly disappointing in terms of value for money.
- Repeated levels | I mentioned the environment being copied in my ‘Reused environment’ point above which I could make sense of. However, to use the exact same content for multiple levels I found was an extremely lazy way to create multiple levels. I always expect something different when I see a game consisting of numerous stages but I found myself saying ‘I’ve already done this’ or ‘Am I on the wrong level?’ consistently throughout. Considering the first version managed to change up the pace within each level, I found the second took quite a large step in the wrong direction regarding diversity in its content.
How long to beat the story | Less than One Hour
How long to achieve 1000G | Less than One Hour
Similar with | Freddy Spaghetti, Rain on your parade, Aery, and Donut County
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Hello, I’m Victoria. I’m from the UK and have been playing video games for as long as I can remember. I’ve pretty much mained Xbox since I was ten years old. Although I find it thoroughly enjoyable to not only experience gameplay, I also find comfort in getting lost and engrossed in the online worlds. Another side of my Xbox passion would be achievements. I thrive when I hear the little sound of one popping up on screen and I’m always finding ways to work on my Gamerscore.