REVIEW | Adore

REVIEW | Adore

In Adore, you don’t play as Ash and you don’t capture Pikachu or Caterpie. There are still many similarities between Pokémon and Adore. Both are straightforward monster capture and taming games. In Adore we start our journey with Lukha, who has the ability to tame monsters. That comes in handy as the story quickly explains to us that we have to fight against a powerful being that turned evil. An interesting beginning but it lacks meaningful storytelling to remain exciting.

Adore | 58%
Publisher:
QUByte
Developer:
Cadabra Games

Visually Adore looks… adorable! With a nice-looking cel-shading technique. Environments and the cure little monsters all look splendid. It could have benefitted from additionally improved textures, variation and details but it does an okay job. My main frustration with Adore was fighting and controlling Lukha. Monster attacks are stuck on the face buttons but it isn’t always easy aiming the attacks. Difficulty spikes are all over the place, making the repetitive gameplay annoying. Adore is sort of a roguelite game, when you die you can repeat the last challenge but at a resource cost.

Levels are randomly generated but lack variation, I saw the same level templates over and over again. Combat is extremely repetitive so the gameplay started to feel very negative after the first hour. This is remedied a little by having many creatures, capturing them all feels rewarding. In conclusion, Adore isn’t as adorable as the name suggests. Still worth a look if you are into capturing creatures!