LifeisXbox’s Blind Postman Review | Blind Postman looks to be something of a puzzle adventure game with its neon-tiled art style and collectables on the map. Created and published by DillyFrame, Blind Postman is about someone who sees only walls and must collect all the letters and find an exit out of the labyrinth. The premise of the game is simple like most puzzle games but underneath the pretty graphics and simple mechanics is a game that some people will find quite challenging.
ℹ️ | We played The Blind Postman for Two Hours on Xbox Series S. This game is also available on Xbox One and S/X, PlayStation 4/5, Nintendo Switch, Microsoft Windows, and Steam.
What we liked!
- The Puzzles | The puzzles in Blind Postman are simple yet effective and challenging at the same time. You move up, down, left, and right until you can’t move anymore and then must change direction. Hitting walls stops your progress and allows you to make the change. For example, you could hit a cube in the middle of the room which will stop you and then allow you to move in a new direction. The entire level is mapped out carefully to ensure there is only one right way of doing it, thus making your time thinking about each move important. If you mess up or get stuck you can press Y to reset the level and start at the beginning and try again.
- The Replayability | As I mentioned above, the puzzles are pretty neat and even if you do complete it once or twice, you will be hard-pressed to remember each logical path for each puzzle. This creates a decent amount of replayability and it’s also important to note here that you don’t need to collect all of the letters in the level to progress, again, letting you come back later to try and collect all of the letters. The achievements are also tied into the letters a majority of the time, meaning if you are a completionist, getting all 18 of Blind Postman’s achievements will mean putting yourself through some very challenging and thought-provoking puzzles.
- Art Style | The graphics are simple yet charming. The game is set on what looks like a Neon board with tiles to mark the way. The objects to collect such as letters are simple PNG images with neon colours, they look cool and effective, and being able to see the board through the collectables is a nice addition to adding the 3D depth. You can rotate the board around to try and get better viewing angles and this allows you to see the game from every angle. Doing this will allow you to gain new perspectives on the puzzle and in some cases make the puzzles more understandable.
- The Music | The overall tone and slow-paced nature of the game are accompanied by some soft Piano music. The odd-sounding tunes are mixed in with mechanical sound effects. It’s okay and doesn’t offer anything past this, but at least it never drowns out the game or distracts you whilst playing through the game or thinking about what move to make next.
- Can be repetitive at times | Some levels in The Blind Postman can seem very similar in layout which resulted in being able to fly through a particular level quickly. Instead, a form of procedural generation from a list of pre-made maps would have made each playthrough unique.
What we disliked
- Lack of Options | There is a distinct lack of options in Blind Postman with only audio and invert settings being present. I would like to have seen a difficulty setting for additional challenges, accessibility options for people who need them and rely on them, and also a hint system as mentioned earlier. These small additions would have made the game more accessible to a variety of other people.
- No online Mode | I think a game like Blind Postman could have had some online mode even if it was simple such as online leaderboards to have a sense of accomplishment over other players. A time attack mode or a mode where you face off against others in an attempt to complete the level first. Instead, it is just the base game with nothing else to experience after.
- No Hints | The latter end of the game sees some of the puzzles get pretty complicated. To that end, I spent on one level a good 20 minutes scratching my head. Now, this isn’t to say that everyone will experience this like I did, as puzzle games are not my strong suit. But a simple hint system would have been a great addition here to alleviate any stress from the player. Not having this can also alienate some players. It did throw me off guard a little bit since when you do make a wrong move, the words “Hint” appears on screen and just tell you to press Y to reset. This didn’t need to keep happening as I was very used to that button by then.
How long to beat the story | 1 Hour
How long to achieve 1000G | 2-3 Hours
Similar with | Mini Motorways and Mini Metro. The logical planning and thinking in each of your moves make these games very similar in the puzzle genre.
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Gaming is in my blood. Be it handheld games, Xbox, PC, Switch or Playstation, I am all over it.
I make my own games as part of my profession and love playing co op games with friends in my spare time. Avid dog lover and camper van enthusiast.