REVIEW | Tricky Thief (Tidbit-style)

REVIEW | Tricky Thief (Tidbit-style)

We love all sorts of games. Sometimes it is hard to cover a game in our traditional review style that’s why we have tidbit-style reviews. These shorter reviews cover games that deserve attention too but simply don’t fit our good, mixed, and bad template. In addition, they get a monthly summary article to give them even more reader attention!

Tricky Thief | 58%
Publisher:
Eastasiasoft
Developer:
YeTa games

Tricky Thief is a wall-sliding puzzler for collecting coins and reaching the exit. The gameplay twist that developer YeTa Games added is avoiding the police officers and other detection objects while sliding left to right or up and down. In 50 different levels, you’ll face new challenges like breakable chests or turrets. So the thing with wall sliding puzzlers is that your character, a thief in this particular case, will only stop moving until it reaches a wall.

This type of puzzle game can be challenging in other games but Tricky Thieves is below average in difficulty, I finished the game in one hour and twenty minutes. So yeah, once again a fast Eastasiasoft completion. A few levels are a bit tricky though, there’s skill and luck involved with moving your character passed a bunch of agents. I liked the (simple) visual style, nothing super fancy but the levels are clear and functional. I especially liked the couple of levels that limited your view, tasking you with memorizing the paths of the agents. That’s one thing I missed while playing. Tricky Thief has a few gimmicks on the gameplay but they are only used for a handful of levels. The introduction levels are so easy that of the 50 levels, more than 20 are childplay and feature no challenge at all. More difficult levels wouldn’t have hurt…