REVIEW | Gunslinger Valley

REVIEW | Gunslinger Valley

LifeisXbox’s Gunslinger Valley review | If you’re looking for a wild west FPS to play, then Gunslinger Valley is not it. There is no originality here, apart from the concept of modern weapons in the wild west, which I’m not sure makes for a great concept at all. In this review, you’ll have an idea of how bad Gunslinger Valley is, but if you’re familiar with the term “asset flip”, know that it applies to it.

Gunslinger Valley is developed and published by 3DGY SOFT.

Most Memorable Moment

Finding out that Gunslinger Valley has abilities that you’ll most likely never use was one of the most memorable things about it (since I couldn’t find anyone to play on launch day). Something funny I discovered is that by pressing P, you’ll go into a 3rd person mode, and the weapons are held in a very weird way. The developers didn’t care for polishing anything, they put a bunch of assets together and hoped people would play their “game”.

ℹ️ Colombo played Gunslinger Valley on PC | Review code provided by PR/publisher, this review is the personal opinion from the writer.

What we Liked!

  • Nothing | Unfortunately, there’s nothing good to write about Gunslinger Valley.

Mixed Feelings

  • A One Song Soundtrack | Can I say this game even has a soundtrack? If you count the only wild west themed song present in the main menu, then yes, it does. It’s a very basic one and it’s obvious that it’s a wild west song, and that’s all there is to it, it’s nothing to write home about, but it could’ve been worse.

What we Disliked

  • As Buggy As It Could’ve Been | Gunslinger Valley is a mess, maps have floating buildings and parts in them, characters weirdly hold their weapons, ragdolls are buggy, some weapons don’t have proper textures, or are replaced by other broken weapons, even the time played counter doesn’t work properly. It is a complete mess; I’ve never played any game like this one.
  • No Tutorials | There are no instructions on how to do anything in Gunslinger Valley, you just have to guess. If you’re familiar with playing FPS’s this isn’t a problem for most of the things you can do here, but there are a couple of things that you wouldn’t know are in the game if you hadn’t tried pressing most of your buttons, like a 3rd person mode and skills dependent on which class you have chosen.
  • Asset Flip | Are you familiar with the term “asset flip”? If you’re not, it basically means that a game was developed using a bunch of paid assets, which means nothing or almost nothing was created by the game developer. Gunslinger Valley is exactly that, with weapon models, buildings, possibly characters, accessories, and menus all looking like they were quickly put together to try to put microtransactions in it to make some money.
  • Dead On Arrival | I tried playing Gunslinger Valley on release day, but guess what? I couldn’t find anyone to play with. I’m thankful for Aaron from the LifeisXbox team offering his time for me to try multiplayer out for this review. But unsurprisingly, it’s as bad as expected.
  • Classes | I’ve already mentioned that there are abilities in Gunslinger Valley, and they are tied to each class. There are four classes: Assault, Recon, Support, and Engineer. It isn’t clear what every class ability does, but Support drops health packs, the others? I’m not sure, they all drop some yellow cubes that I’m not sure what they do. It seems like these abilities weren’t developed much, just like most of the game.

How long to beat the story | N/A
How long to achieve 1000G | N/A


Gunslinger Valley didn’t have much of an interesting concept, and it clearly wasn’t even properly developed, with bugs and assets that aren’t attractive. The reason why I didn’t give it a 0% score was the song present in the menus. DO NOT waste your time playing it, it’s not worth it at all.

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