At the heart of the story is Shinju Village, a once-peaceful place now threatened by a creeping corruption known as Magatsu. As Towa, you’re not alone in facing this danger. Each journey pairs you with two guardians: the Tsurugi, a sword-wielding warrior who dives into combat, and the Kagura, a staff-bearing support who purifies the land and casts elemental spells. Together, they form a delicate balance, offence and defence, steel and spirit.
Every run sees you venturing deeper into corrupted territory, battling twisted creatures, cleansing miasma, and confronting powerful bosses. Between runs, you return to the village to forge new weapons, unlock spells, and strengthen bonds with the locals. It’s a story told less through cutscenes and more through atmosphere, quiet interactions, and the slow restoration of a world worth saving.
ℹ️ Reviewed on Xbox Series X | Review code provided by PR/publisher. This review is the personal opinion of the writer. Got unanswered questions about this game? Get in touch on X!
| Developer | Brownies Inc. |
| Publisher | Bandai Namco Entertainment Inc. |
Things I liked!
- Visuals & Atmosphere | Visually, Towa and the Guardians of the Sacred Tree is nothing short of enchanting. From the moment you step into Shinju Village, the game wraps you in a painterly world that feels both handcrafted and alive. The blend of 2D and 3D art styles creates a layered, almost storybook aesthetic, lush forests, glowing cave systems, and tranquil rest spots all burst with colour and detail. Character designs are equally striking, with each guardian exuding personality through expressive animations, distinct silhouettes, and a range of outfits that subtly alter their appearance. Even the UI feels considered, with soft edges and subtle flourishes that complement the game’s gentle tone. It’s a rare case where the visuals don’t just support the experience, they elevate it. And crucially, the game runs beautifully: no frame rate dips, no crashes, and loading screens are brief enough not to break immersion. When characters speak, storybook-style cut-outs take over the screen. It’s a bold choice, but one that works surprisingly well and adds to the game’s charm. Boss battles, meanwhile, are typically enormous, and it’s easy to tell the developers had a blast designing them.
- Audio and Voice Acting | The sound design in Towa and the Guardians of the Sacred Tree is quietly masterful. Ambient audio, rustling leaves, distant waterfalls, the soft chime of shrine bells, helps define each area, enhancing immersion without distraction. The score leans into gentle piano themes and traditional instrumentation that echo the game’s folkloric roots. But it’s the voice acting that truly elevates the experience. The cast delivers performances with depth and warmth, breathing life into even the most fleeting NPC encounters. Dialogue never feels overacted or flat; instead, it flows naturally, often deepening the emotional weight of key story beats. Crucially, the game supports this with clear subtitle formatting and well-balanced audio mixing, ensuring that players with hearing impairments or sensory sensitivities can engage fully with the narrative. That said, it’s a shame there’s no option to turn subtitles off entirely, an odd omission for a game otherwise so thoughtful about presentation and player experience. A few NPCs have squeaky, childlike voices that I found mildly annoying at times, though not enough to detract from the overall gameplay.
Mixed & disliked!
- A Charming Grind | While experimenting with different guardians is undeniably fun, each offering a distinct fighting style and elemental alignment, the core gameplay loop in Towa and the Guardians of the Sacred Tree quickly starts to feel repetitive. Runs follow a familiar structure, and although minor upgrades carry over to support your next attempt, the sense of progression is minimal. Even failed runs reward you with skill points, magic spells, and new sword crafting materials, subtly reshaping your next attempt. But these upgrades only start to feel impactful after several cycles, making early progression feel more cosmetic than transformative. After a few cycles, the thrill of discovery gives way to a grind, with limited variation in enemy encounters or environmental hazards.
- Difficulty Spikes | Combat in Towa and the Guardians of the Sacred Tree starts off feeling well-balanced. Early encounters mix smaller enemies with larger threats, and mini-bosses, while challenging, can be overcome with preparation and pattern recognition. There’s a clear rhythm to learning their moves and adapting your strategy, and the game rewards patience over brute force. But that balance often vanishes when you reach the end-of-level bosses. The difficulty doesn’t just ramp up, it spikes dramatically, turning what felt like a fair challenge into a punishing gauntlet. I found this especially frustrating, as even switching to the story difficulty setting made little noticeable difference. The final encounters frequently feel tuned for precision play, with little room for error, which clashes with the game’s otherwise gentle tone and accessibility-focused design.
- Mastering the Mechanics | Beyond the sword-swapping mechanic, Towa and the Guardians of the Sacred Tree introduces a twin-stick setup in single-player mode, where players control both Tsurugi and Kagura simultaneously. It’s an ambitious design that rewards coordination but can feel overwhelming during intense encounters. Assisted mode offers some relief by letting one character follow the other with basic AI support, though the AI’s limitations, especially around hazards and positioning, can lead to frustrating moments. The game doesn’t allow role-swapping in co-op, which restricts flexibility mid-run and may disappoint players who enjoy experimenting with different playstyles. One mechanic I found myself relying on often was the Fatal Blow attack, it delivers high damage and can quickly turn the tide of a fight when timed correctly, especially against tougher enemies. That said, the game’s visual feedback for sword durability and spell cooldowns could benefit from clearer UI cues. In the middle of combat, especially when managing two characters, it’s easy to overlook key indicators. A more prominent or customisable interface would go a long way in supporting accessibility and helping players make tactical decisions under pressure. These quirks don’t break the experience, but they do add friction to a system that’s already juggling movement, attacks, and timing.
- Gameplay & Progression | One of Towa and the Guardians of the Sacred Tree’s most striking mechanics is its quiet, permanent character loss. After each successful run, one of your chosen guardians, Tsurugi or Kagura, is absorbed into the Sacred Tree, strengthening the grove but removing them from your roster. It’s a bittersweet trade-off: progress comes at the cost of familiarity. Thankfully, skill points earned during runs apply across all characters, even those sacrificed, allowing for tailored builds and ensuring time spent mastering a guardian never feels wasted.
Before each run, you can choose to craft a sword by visiting the village blacksmith and completing a series of short mini-games. It’s not required, but if you’re aiming for a stronger blade, the process adds a satisfying layer of preparation and personalisation. Even failed runs reward you with skill points, spells, and crafting materials, subtly reshaping future attempts. These upgrades only start to feel impactful after several cycles, making early progression more cosmetic than transformative. As you continue, Shinju Village itself evolves, buildings are restored, new areas open, and younger NPCs visibly grow up. It’s a quiet but powerful touch that reinforces the passage of time and deepens your emotional connection to the world. Together, these systems add weight to each run. The game doesn’t dwell on loss, but it lingers, gently shaping your bond with the guardians and the world they’re trying to save.
How long did I play the review before publishing? 28 Hours
How long to beat the story? 25+ Hours
How many Achievements did I earn before publishing?13/22 OR 490/1000G
How long to achieve 1000G | 60 + Hours
You’ll love this game if you like these | Ashen and Towerborne
CONCLUSION
Score: 70/100
A soulful journey marred by punishing peaks and shallow progress.
Towa and the Guardians of the Sacred Tree dazzles with painterly visuals, rich sound design, and heartfelt voice acting, but its roguelike loop wears thin fast. Combat starts strong but suffers from brutal difficulty spikes and clunky twin-stick controls. The emotional twist of losing a guardian after each run adds weight, yet limited progression and muddled combat feedback dull the impact. Gorgeous, soulful, but often frustrating.
Avid gamer for over 30 years who lives and breathes Xbox, I enjoy talking video games and can often be found on X.



