Over the last few weeks, I’ve been playing Dragon Quest VII Reimagined, which has been my first real step into the Dragon Quest series. I’d always admired the franchise from afar, but it was this reimagining’s bright, expressive art style that finally pulled me in. There’s a classic Zelda like warmth to the world design, with colourful villages and a cosy sense of adventure, although the combat leans toward traditional turn based encounters. As the story progresses, new characters join your party, giving the adventure a more strategic feel.
Originally released on the PlayStation back in 2000, Dragon Quest VII earned a reputation for being one of the series’ most ambitious and sprawling entries. It later received a full remake on Nintendo 3DS, and this new version aims to modernise that scale without losing its classic charm. You begin on a quiet island that believes itself to be the only land in existence, only to uncover ancient tablets that reveal a forgotten world waiting to be restored piece by piece. It’s a premise that starts small but quickly grows into something far more adventurous.
Let’s dive into the review.
ℹ️ Reviewed on Xbox Series X | Review code provided by PR/publisher. This review is the personal opinion of the writer. Got unanswered questions about this game? Get in touch on X!
| Developer | HEXADRIVE Inc. |
| Publisher | SQUARE ENIX CO., LTD. |
Things I liked!
- Gameplay | One of the first things that stood out to me was how the gameplay settles into a steady, comfortable rhythm once the adventure opens up. Dragon Quest VII Reimagined keeps its systems clear and approachable, which made it easy for me to find my footing as someone new to the series. Battles use a traditional turn‑based setup, and while the basics are simple, there’s enough variety in skills and enemy types to keep encounters engaging as you progress. As the story moves forward, different characters join your party, and there are moments where the lineup shifts naturally as part of the adventure, which helps keep things feeling fresh without ever becoming confusing.
Outside of combat, the game leans heavily into exploration. Towns are packed with NPCs who often have something useful or entertaining to say, and each new area feels distinct enough to make wandering around worthwhile. The loop of discovering a new location, solving the problems of the people who live there, and watching the world slowly rebuild itself gives the gameplay a satisfying sense of momentum. Even when the pace is gentle, there’s always a clear purpose behind what you’re doing, and that helped keep me invested throughout my time with it.
Another element that really stood out to me is how the game uses its two timelines. You are constantly moving between the present day and events from around fifty years earlier, and changes you make in the past can shape what you find when you return to the present. It gives each quest a nice sense of cause and effect, and it makes exploration feel more meaningful because you are not just visiting new places. You are actively influencing how the world develops.
- Visuals | Dragon Quest VII Reimagined has a bright, cartoon‑like art style that feels instantly welcoming and very child friendly. The characters have a soft, toy‑like look that makes them feel expressive and approachable, almost as if they were small figurines brought to life. Environments follow the same approach, with towns, fields and dungeons presented almost like detailed dioramas. This gives each location a warm, cosy atmosphere that feels playful without ever looking cheap or simplistic. The colours are bold, the shapes are clean and the whole world has a soft, storybook quality that makes exploring each new island feel charming and approachable. Even though the story moves between the present and events from fifty years earlier, both timelines share the same visual style, which helps the world feel cohesive and easy to follow.
The monster designs look great, with each creature having a playful, expressive style that fits the overall tone of the game. Battle animations are simple but clear, and they do a good job of showing off each character’s personality without slowing the pace. The environments also have plenty of small details, from the way water moves around the islands to the little touches inside houses and shops that make each location feel lived in. Cutscenes use the same visual style as the rest of the game, which keeps everything consistent and places the focus on the characters and their reactions rather than flashy effects. It all comes together to create a world that feels warm, inviting and easy to get lost in. - Sound | The sound design in Dragon Quest VII Reimagined supports the cosy, storybook feel of the game beautifully. The music is bright and cheerful in towns, more adventurous out in the fields and gently atmospheric in dungeons, which helps each area feel distinct without ever becoming overwhelming. The soundtrack has a classic RPG feel that suits the world well, and it settles into a comfortable rhythm as you explore. Sound effects are clear and simple, from the satisfying chime of opening a treasure chest to the playful noises monsters make during battles. Everything works together to create an audio experience that feels warm and easy to enjoy for players of all ages.
While the soundtrack is enjoyable, some tracks can start to feel a little repetitive during longer play sessions. Even so, the music has a pleasant charm that matches the adventure and never becomes distracting. The sound effects are a real highlight, especially the little trio of musical notes you hear when you find a rare item. Moments like that feel perfectly tuned for this type of game and add a nice sense of reward as you explore.
The voice acting is a real standout, with performances that bring a lot of personality to the characters. Some characters have more childlike voices, but the voice actors still do a great job and the performances suit the light, friendly tone of the game. Every major scene feels more engaging thanks to how naturally the lines are delivered, and the voices help the world feel even more alive. - Performance | Across my time with the game, the performance on Xbox Series X has been excellent. The frame rate feels consistently smooth throughout, and the image quality looks sharp with no noticeable dips even in busy battles. The game remains stable during long play sessions, and transitions between towns, dungeons and the overworld never show any stutters. Battles also hold steady even when the screen fills with spell effects and animations. There are no audio drops or visual hiccups, which helps the world feel polished throughout. Saving can sometimes take a few seconds longer than expected, but it is a small delay and never gets in the way of the experience. Overall, the remake feels smooth, stable and very comfortable to play from start to finish.
Puzzles That Shine | The puzzles were another highlight for me. They’re clever and varied, with moments where you need to move large blocks to redirect a light beam or think through environmental clues. I only wish there were a few more of them, as each one felt rewarding to solve.
Accessibility | Dragon Quest VII Reimagined feels surprisingly approachable thanks to a range of quality of life options. Text is clear, menus are well organised, and pacing tools help smooth out some of the slower stretches that older RPGs are known for. Combat speed adjustments and guidance markers keep the adventure moving without taking away the sense of discovery.
There are three preset difficulty options along with a set freely mode that lets you adjust damage, experience, monster strength and more. It gives you the freedom to tailor the challenge to your comfort level. Subtitles are always on, which works well since the game mixes voiced scenes with text only dialogue, and the presentation never feels inconsistent.
The info tab is a helpful addition that lets you track collectables and review important discoveries. You also get fifteen save slots, which makes it easy to keep multiple points of progress. I found this especially useful and recommend using more than one slot.
It is not the most extensive accessibility suite, but the improvements here make a real difference and help the adventure feel welcoming to a wide range of players. - Smooth, Comfortable Controls | The controls deserve a quick mention too. Everything feels responsive and easy to grasp, whether you’re exploring towns, navigating menus, or lining up puzzle interactions. There’s a smoothness to movement and input that makes the whole adventure comfortable to play, and I never found myself fighting the controls or wishing they were tighter.
Mixed & disliked!
- A Few Frustrations Along the Way | My biggest issue during my playthrough was the quest marker. It is helpful when it works, and I do appreciate how it guides you through some of the more complex timelines, but on several occasions it simply disappeared. Sometimes opening the full map in each timeline would bring it back, but other times it only reappeared when I walked into the exact room the game wanted me to find. I lost a lot of time retracing my steps because of this, which became frustrating. I am not sure if this behaviour was intended or if it was a bug in the review code, but it is something worth mentioning.
- Background NPCs Lack Variety | I also noticed that many background NPCs in different towns and villages looked very similar. It is not unusual for large RPGs to reuse NPC models, but here it stood out more often than I expected. It does not hurt the core experience, yet it does make some locations feel less distinct than they could have been.
How long did I play the review before publishing? 68 Hours
How long to beat the story? 40-65 Hours
How many Achievements did I earn before publishing? 35/61 OR 430/1000G
How long to achieve 1000G | 90 Hours +
You’ll love this game if you like these | Dragon Quest 1 & 2 HD Remake and Chained Echoes
CONCLUSION
Score: 87/100
A colourful RPG that blends heartfelt storytelling with satisfying cause‑and‑effect moments as your choices echo through time.
Dragon Quest VII Reimagined delivers a charming and engaging adventure with a heartfelt story, vibrant visuals, and a world that’s genuinely fun to explore. I especially enjoyed how actions in one timeline directly influence the other, creating a satisfying sense of cause and effect as you piece each era together. The puzzles add a clever change of pace, the controls feel smooth and welcoming, and the overall experience is easy to settle into. While a few elements could use more variety, the journey remains memorable and full of personality.
Here is some JRPG combat gameplay for those who want to see it in action:
Avid gamer for over 30 years who lives and breathes Xbox, I enjoy talking video games and can often be found on X.



