Teeto is the debut release from Eat Pant Games, a small New Zealand family studio whose first project doubles as a love letter to their daughter. That personal spark shapes everything from the game’s tone to its tiny details, even down to her voice being used for the Michael collectables. It’s a lovely touch that makes the world feel even more personal and gives Teeto a gentle, heartfelt charm right from the start.
The story follows Teeto, a small blue blob, and Nory, an inventive bunny, as they journey through a world slowly being consumed by a mysterious shadow corruption. Once vibrant places have begun to fade, and together they set out to uncover the source and bring life back to their world. Teeto’s ability to absorb objects and transform into new forms adds a creative twist to their adventure, while Nory’s Vionite-powered backpack makes those transformations possible. Their partnership feels warm and genuine, setting the stage for a story that looks full of heart and imagination.
Now let’s hop into the review and see what Teeto’s world has to offer.
ℹ️ Reviewed on Nintendo Switch 2 | Review code provided by PR/publisher, this review is the personal opinion of the writer.
| Developer | Eat Pant Games |
| Publisher | Super Rare Originals |
Things I liked!
- Gameplay | As you begin playing Teeto, the opening level gently teaches the basics, showing how to absorb objects and use their abilities. For example, absorbing a rock lets Teeto perform a rock slam to break loose ground areas, while a flower grants the ability to swing across vines at certain points. Absorbing a fire source unlocks a flamethrower, and plenty more abilities appear as you progress. Each new power feels playful and purposeful, helping you solve puzzles, assist characters with their objectives, uncover hidden areas, and advance through each stage.
From the main hub, known as the Hideout, you can access portals that lead to different levels, with new act areas unlocking as you progress. The amount of Vionites and Michaels available on each level is shown at the top of the screen, along with how many stars you’ve collected, making it easy to track what you’ve found and what’s still waiting to be discovered. Vionites are especially important, as they power Nory’s backpack and enable both her and Teeto to use their abilities. You’ll need to collect a certain number to advance through each act, and each act ends with a boss fight that caps off the adventure before moving into the next area.
You can always revisit earlier levels from the Hideout to gather any you might have missed. Stars are the most common collectable and are used to grade how well you perform on each level. You can also play in local co‑op on the same screen. Although I didn’t have another player to join me, it’s a nice option to have and adds a layer of teamwork that fits perfectly with Teeto’s friendly, cooperative spirit.
The pacing feels relaxed and inviting, with levels designed to encourage exploration rather than rush you forward. Challenges strike a nice balance between playful and rewarding, making each new ability feel meaningful as you master it.
- Visuals | While the visuals aren’t pushing any boundaries, they suit this type of game perfectly. Teeto’s world is filled with bright colours, simple shapes, and lively animations that give each area a cheerful, welcoming feel. It’s a style that matches the relaxed pacing of the adventure, keeping everything light and easy on the eyes.
I did notice a few moments where the frame rate dipped, especially during busier scenes. It’s not constant, and it never spoiled the experience for me, but it’s worth mentioning for players who prefer a perfectly smooth performance. - Music and Audio | I really enjoyed the New Zealand voice cast. Each actor suits their character perfectly, giving Teeto’s world a warm, authentic charm. The performances feel lively and natural, and I often played with a smile thanks to how much personality they add.
Voiced lines are spread out across the adventure, keeping the focus on exploration while still giving characters life. Sound effects are equally strong: water rushes like you’re standing beside a waterfall, and every whack or thud lands with satisfying weight. If anything, the stars you collect could make a little more noise to match their importance.
The soundtrack ties it all together with upbeat tunes and gentle melodies, creating a cheerful atmosphere that makes the adventure even more inviting. - Michaels | I loved how each Michael you collect is completely unique, from Mall Cop Michael to Tennis Michael. It makes every discovery feel special and worth the effort. In the Hideout, there’s even a dedicated area where all your collected Michaels wander around together. It’s such a cute touch and a fun way to see your progress come to life.
- Replayability | Teeto offers plenty of reasons to return after finishing a level. Hidden Vionites and stars encourage exploration, and revisiting earlier areas often reveals secrets you might have missed the first time. There were a few levels where I had no idea where some hidden Vionites could be, so going back to previous stages to try and 100% them definitely adds to the replayability.
I haven’t been able to play in local co‑op yet, but it’s something I’m looking forward to when my brother comes over. It’s a nice option that should add a fun, shared layer to the adventure and make exploring together even more enjoyable.
Even after completing the main acts, there’s satisfaction in returning to Teeto’s world, discovering what you missed, and soaking up its charm all over again.
Mixed & disliked!
- Boss Battles | Each act ends with a boss fight that wraps up the adventure before moving into the next area. Every battle is different in design, and most bosses are huge compared to you, which makes them feel exciting and dramatic. They’re creative and use the abilities you’ve learned in clever ways, but the difficulty spike at the first boss is surprisingly steep.
The game feels very accessible for all ages until that point, and the sudden jump in challenge can be frustrating. Each boss has multiple waves and changes attack patterns as the fight goes on, and with only three health hearts, losing them all sends you back to the very start of the battle. I found that really tough, and I can see younger players struggling here too.
As you play, health hearts will occasionally drop during fights, and I noticed that more tend to appear the more retries you have. Studying attack patterns and collecting those hearts is how I managed to progress, but it still felt like an uneven battle at times.
- Camera and Movement | The camera always follows you as you play, keeping the action centred and easy to follow. However, I really wish there was an option to lock it directly behind you. At times, especially when jumping, the camera shifts slightly, which can make landing feel awkward. It’s only a small complaint, though, as I eventually grew used to it and learned to adjust. Still, a lock‑on option would make platforming feel smoother and more precise.
- How long did I play the review before publishing? 11 hours
- How long to beat the story? 9 Hours
- How long to get 100%? | 15 + Hours
- You’ll love this game if you like these | A Hat in Time, New Super Lucky’s Tale and Yooka-Replaylee
Score: 79/100
A delightful adventure that shines with charm and creativity.
Teeto is a heartfelt and imaginative journey filled with personality, clever level design, and plenty of reasons to keep exploring. Even with some rough spots, particularly the steep difficulty spike in boss battles, it remains a game that radiates warmth and thoughtful design. I’ll be carrying on to find every Michael, because there’s something quietly satisfying about seeing this world come back to life piece by piece.
Avid gamer for over 30 years who lives and breathes Xbox, I enjoy talking video games and can often be found on X.



