Review | Raccoin

Review | Raccoin

Raccoin is a newly released coin pusher roguelike that genuinely feels unlike anything else I’ve played. And that’s saying something. I’ve spent a lot of time with both coin pushers and roguelikes, to the point where I’d comfortably call myself an addict of both genres. I’m always drawn to games that lean into randomisation, relic systems, and that endless replayability loop where every run feels just a little bit different.

But even with all that experience, Raccoin stands out. It takes everything I love about coin pushers, the satisfying physics, the anticipation of each drop, and blends it seamlessly with the depth and unpredictability of a roguelike. The result is something that feels fresh, engaging, and incredibly hard to put down.

Out of all the coin pusher-style games I’ve tried over the years, Raccoin comes closest to what I’ve always wanted the genre to be. It’s not just good, it feels like a fully realised version of an idea I didn’t even know I’d been waiting for. Doraccoon and Playstack have done a phenomenal job at creating something this fun and addictive.

ℹ️ Reviewed on PC | Review code provided by PR/publisher. This review is the personal opinion of the writer.

DeveloperDoraccoon
PublisherPlaystack

Things I liked!

  • The Graphics | Raccoin is a simple looking game but it works to its advantage. The retro aesthetic of the game fits well. It has this charming, slightly nostalgic look that fits the arcade-style gameplay perfectly without feeling outdated. The fact that you can tweak the visuals all the way down to a more low-end, almost 8-bit style is a really nice touch, especially for performance. It not only makes the game more accessible on lower-end systems, but also adds to that classic, stripped-down arcade feel if that’s the vibe you’re going for.
  • Score Multipliers | I really loved the core coin pusher experience that Raccoin offers, especially the visual and physical satisfaction of it. Features like massive coin stacks and score multipliers create those big, exciting moments where everything cascades at once. Watching the coins fall and the numbers climb is a huge part of the appeal for me. It taps into that simple, addictive feeling that makes me want to keep playing “just one more round.”

  • Roguelike Elements | I really liked how the game leans into roguelike elements like randomness and upgrades. The chip system, similar to relics in other roguelikes, adds strategy and makes each run feel different depending on what you get. The inclusion of “bad coins” that you can prepare for and counter also adds a fun layer of challenge rather than frustration. Overall, it feels like there’s always something new happening, which keeps the gameplay engaging.

  • Music & Sounds | I also really liked the music and sound design, even though it’s not the main focus of the game. The sound effects in particular do a great job of making every coin drop, bounce, and cascade feel satisfying and impactful. When big stacks fall or multipliers kick in, the audio really sells those moments and makes them feel more rewarding. The music stays in the background nicely, giving the game a relaxed but engaging vibe that makes it easy to lose track of time while playing.

  • Replayability | Replayability in Raccoin is a huge positive for me, especially compared to other games in the genre. Even after several hours, I’m still unlocking new content, which isn’t something I’ve experienced with similar games. That constant sense of progress makes it hard to put down because there’s always another goal to chase. It gives the game a lot more longevity and makes each session feel worthwhile.

  • Customisation & Characters | One of the standout things I liked was how much variety the game offers right from the start. Being able to choose different cabinets and unlock unique characters makes each run feel a bit more personal. Each character having their own set of coins and progression tracking adds another layer of depth, especially for someone who enjoys completing everything. It gives me a reason to keep experimenting instead of sticking to just one playstyle.

Mixed & disliked!

  • A little bland in places | The only real downside I noticed was that the game can feel a bit lacking in visual flair at times. While the core gameplay is satisfying, the screen itself doesn’t always have much going on in terms of eye-catching effects or background events. Adding small touches like animated elements, spark effects, or more dynamic visuals could really make those big moments feel even more exciting. As it stands, it can come across as a little plain visually, especially during longer sessions. That said, it’s a pretty minor issue overall and doesn’t take away much from how enjoyable the game is as a whole.

How long did I play the review before publishing? 10 hours
How long to beat the story? No story present
How long to Complete the game 100%? 20 hours
How many Achievements did I earn before publishing? 5\23
You’ll love this game if you like these | Balatro and Dice A Million

CONCLUSION

Score: 80/100

Raccoin delivers a seriously addictive mix of coin pusher satisfaction and roguelike depth, with tons of variety, unlocks, and replayability that kept me hooked for hours. The different characters, relic-style chips, and constant progression make every run feel fresh, while the core gameplay of stacking coins and hitting big multipliers is incredibly rewarding. It’s the kind of game where you can chase massive scores or just enjoy the steady grind, all backed by solid sound design and a flexible retro visual style.