At first glance, Gecko Gods looks like the kind of game that promises calm exploration and gentle wonder. You play as a tiny gecko wandering through ancient ruins, climbing walls, and solving puzzles in a world that seems built for peaceful discovery. The islands are bathed in soft light, scattered with relics and quiet corners that invite curiosity. There’s a simple story guiding your journey to restore light to the islands and uncover the mysteries left behind, a tale that feels designed to encourage reflection rather than urgency.
Gecko Gods was developed as a Switch 1 game, with no dedicated Switch 2 version available yet, but I played it on the Switch 2 console, which the developers have said will provide the smoothest experience. It’s the sort of concept that instantly appeals to anyone who enjoys slow-paced adventures and environmental storytelling. The visuals suggest warmth and serenity, and the idea of exploring at your own rhythm feels refreshing in a world full of high-intensity games. Everything about Gecko Gods seems to promise a gentle, thoughtful experience where curiosity is rewarded and patience pays off.
Now then, let’s get into the review.
ℹ️ Reviewed on Nintendo Switch 2 | Review code provided by PR/publisher. This review is the personal opinion of the writer.
| Developer | Inresin |
| Publisher | Super Rare Games |
Things I liked!
- Visuals | The game begins with a short, charming story that sets the tone for everything that follows. It plays out like a simple 2D animated cartoon, with bright colours and smooth, minimal animation that immediately feels nostalgic. It’s a gentle introduction that captures the game’s cozy personality before you start exploring its world. Then, as you begin playing, the world opens into a cel‑shaded 3D environment. While the style looks simple, I found it heartwarming and cozy, with soft lighting and rounded textures that make every space feel calm and inviting. The environment is fairly detailed, and the world looks great, with thoughtful touches that make exploration feel rewarding even in its quieter moments.
- Sound | The sound design in Gecko Gods really helped shape the cosy feeling I had while exploring. The music is calm and gentle, and after a while I found myself settling into its rhythm without even thinking about it. It gives the whole adventure a peaceful tone that makes wandering around the islands feel relaxing. The world itself sounds soft and inviting too, with ambient noises that never get in the way. One thing I especially liked was the light patter of the gecko’s feet as he runs around. It is such a small detail, but it made me smile more than once and added a lot of charm to the experience. It also helped calm me during the moments when things did not go quite right elsewhere, which made the whole experience feel a little easier to settle into.
Mixed & disliked!
- Gameplay | Gecko Gods encourages you to explore and find your own way with very little handholding. There are a few characters who offer subtle hints, and glowing temples and signs that mark objectives you need to complete to progress. The map is simple, showing a small circle that hints at the general area of your next task, which helps guide you without taking away the sense of discovery. I liked that freedom at first, as it made exploring feel natural and rewarding.
After the first island you find a small boat, which becomes your main way of travelling between the different islands. It is simple to use and adds a nice sense of progression, though it could have done with a little more speed, and manoeuvring around obstacles was not always smooth. I also enjoyed how the gecko could walk up walls and along ceilings. It adds a fun twist to exploration and makes moving around feel unique. At times, though, crawling on the ceiling and trying to turn a corner to move upwards became frustrating. I would fall to the ground over and over until, by luck, it worked.
As you explore, you’ll find many insects to eat, each one saved in your record menu once discovered. There are also relics hidden throughout the world, and I found it quite fun trying to track them down, though I think more could have been done with them, perhaps a hint to the story or a small reward. You can also smash pots to collect shiny items that act as the game’s currency, which can be spent at certain places to customise your appearance with different colours and patterns for your skin.
It is not always clear where to go exactly either. Sometimes I would complete an objective before I was even given the task, just by luck while exploring. It can make progress feel uneven, and a little more direction would have helped keep the sense of adventure without the confusion. Even so, the idea behind the exploration is good, and when it works, it captures the calm, curious tone the game aims for.
- Puzzles | While overall I liked the puzzle designs and how they change from island to island, each one brings a slightly different idea. Some involve copying patterns found nearby onto a grid, while others have you follow cables and pull levers to activate doors or switches. These small variations keep things interesting and make each area feel distinct. There were times, though, when I would activate a switch and not know exactly what had opened up. Because some areas are so large in scale, it sometimes meant leaving the spot I was in and getting lost in the environment again. Even with that confusion, I still enjoyed how the puzzles fit naturally into exploration and gave me a reason to slow down and look around.
- Controls and Camera | The controls in Gecko Gods are simple, but I often found that when moving on walls or ceilings I would end up going in the opposite direction to what I wanted. It could break the flow a little, especially during moments that needed more precise movement.
The camera was also tricky at times. Setting it to automatic and increasing the sensitivity made things easier, but even then it was not without its difficulties. There were moments when the angle would shift in a way that made it harder to judge where I was going, and often when I was on walls or objects the camera would pan behind them. It is not game breaking, but it did make it harder to see what I was doing and added a bit of frustration to exploring.
The boat controls were simple and worked well most of the time, but when I got stuck on land it became tricky to turn the boat around. It could take a few awkward manoeuvres to get back into the water, which slightly interrupted the otherwise smooth sailing. - Performance | While Gecko Gods looks great overall, I did notice some technical issues during play. There’s quite a bit of pop‑in in the distance, and textures sometimes load in late as you move through the world. On many occasions, even after the latest update, I found myself getting stuck in the scenery while exploring. Sometimes I could simply walk back into the playable area, but more often than not I had to exit the game and reload the previous checkpoint. Another issue I found is that some textures would just not appear, which meant I could see into places I shouldn’t and sometimes access areas that weren’t meant to be reached.
The developers did warn me about saving and flickering issues that appeared in the early review copy, and the recent update has fixed those problems. However, the issues I faced with pop‑in, missing textures, and getting stuck in the scenery were also present in that early build and have not been fixed. I have also noticed a new problem since the update, as I can no longer zoom out when using the in‑game map, which makes navigation even more awkward than before and it was already challenging at times. These problems don’t completely ruin the experience, but they do interrupt the flow and make exploration feel less smooth than it should.
How long did I play the review before publishing? 12 Hours
How long to beat the story? 4-6 Hours
How long to Complete the game 100%? 7+ Hours
You’ll love this game if you like these | Lil Gator Game & The Last Campfire
CONCLUSION
Score: 50/100
A thoughtful adventure that never quite reaches its full potential.
Gecko Gods has a gentle charm that shines through its cosy visuals, calm music, and relaxed approach to exploration. There are moments when everything comes together and the world feels peaceful and inviting. At the same time, the movement issues, camera problems, and technical hiccups make the experience feel uneven. It is a game with a lovely idea at its heart, but one that sometimes struggles to support it. Even so, there is still something enjoyable here for players who like slow paced adventures and do not mind a few bumps along the way.
Avid gamer for over 30 years who lives and breathes Xbox, I enjoy talking video games and can often be found on X.