Roguelikes come in all shapes and forms these days, but Ovis Loop caught my attention right away. You play as Omega, a sheep (yes, a sheep) that merges with a robotic consciousness to become a relentless killing machine. The mission is simple but brutal: hunt down Dr. Wolf and put an end to his twisted experiments.
ℹ️ Reviewed on PC | Review code provided by PR/publisher. This review is the personal opinion of the writer.
| Developer | LIFUEL |
| Publisher | LIFUEL |
Things I liked!
- Gameplay | Fighting and Loops | The most important thing in any roguelike is the loop: what happens when you start, what happens when you die and how it all connects. Combat is where things really click, it’s all about fast, side-scrolling action. Enemies come from all directions, so you need to dodge, jump, and time your strikes carefully, It’s part hack-and-slash, part brawler, and always satisfying when you clear a room.Bosses are the biggest test, At the end of each stage, you face a boss fight that pushes you to use everything you’ve learned. Beating one feels amazing, especially after failing against it in past runs. And when you lose, you don’t just start from scratch, you bring back resources to unlock new weapons, abilities, or upgrades in your hub.
- Choices | You move along a map that shows different paths. Each stop on the map could be a fight, a mini boss, a reward, Shop or something else. You pick which way you want to go, kind of like in Slay the Spire. This choice system is what keeps every run feeling new. One time, you might play it safe, avoiding hard fights to last longer. Another time, you might take risks, going for the toughest enemies in hopes of better rewards. You’re always making small decisions that shape your journey.
- Visuals: Pixel Art with Style | Now let’s talk about the visuals, because this is where Ovis Loop really shines. The pixel art is packed with detail, every area feels unique, like part of a real world. Nothing looks copy-pasted and the levels flow together in a way that makes exploring feel natural. The part that impressed me most was the glitch effects, Sometimes the screen bends, shifts, or breaks apart in strange ways, almost like the game is glitching on purpose. These moments are beautiful and unsettling at the same time, giving the game a psychedelic vibe, It makes the world feel unstable, which matches the theme of broken experiments.
- Sound: fits the mood | The audio isn’t over the top, but it fits the game well. Each sword swing, hit, and dodge sounds clear and satisfying, making the combat feel strong and impactful. Music builds the atmosphere, It’s tense during fights and calmer in between so you always feel the right level of pressure. Combined with the visuals, the sound creates a world that feels alive, dangerous, and worth exploring.
- The Roguelike Feel | As someone who’s played dozens of roguelikes, I can say Ovis Loop has the right balance. Here’s what I mean: Runs feel fun, even when you fail. You’re always learning and discovering new things. Progress feels real. Even when you die, you bring back upgrades that make the next run better.
Mixed & disliked!
- Sprite Clarity | Some of the sprites are a little hard to understand at first glance. For example, in one early scene with the sheep on the cross, I had to stop and look for a few seconds just to figure out what was happening. Since the game puts so much love into its visuals, these unclear moments stand out even more. Most of the art looks amazing, but when certain story scenes or enemies aren’t clear right away, it can break the flow and pull you out of the experience.
- Early Game Difficulty | The first few runs can feel harsh, especially before you unlock extra weapons or upgrades. You’ll probably die a lot, and some players might feel punished before they get the chance to really enjoy the deeper systems. Once you push through and start unlocking things, the game opens up, but that early wall might turn away newcomers to the genre.
- Final boss | Every run I played seemed to hit the same roadblock as the boss on the third floor. To put it simply, this fight feels unfair. The boss has way too much health, its attacks cover a huge area, and it even has a move that can drop your health to almost nothing in an instant. What makes it worse is that, unlike normal enemies, the boss doesn’t follow the same clear attack signals, so it’s harder to dodge or prepare. It ends up feeling less like a tough challenge and more like hitting a grind wall that slows down the fun.
How long did I play the review before publishing? 15 Hours
How long to beat the story? 8-10 hours
How many Achievements did I earn before publishing? 16/30
How long to complete 100% | around 15-20 hours
You’ll love this game if you like these | BlazBlue Entropy Effect ,Skul: The Hero Slayer , Dead Cells
CONCLUSION
Score: 85/100
Ovis Loop surprised me. At first, I thought it might just be another roguelike with a weird concept, but the more I played, the more I realized how much care went into it, The combat feels great, the art is beautiful, and the glitch effects give it a style of its own.
It’s not perfect, the sprite clarity could be better, and new players might find the first few runs tough. But those are small issues compared to everything the game does right. If you love roguelikes, or if you just want a stylish action game that’s different from the rest, Ovis Loop is absolutely worth checking out
Here is my playthrough, if you prefer to see it in action:

Hello, I’m Almog, also known as Chochklah. Gaming has always been both my passion and my hobby, something that’s been with me for as long as I can remember. Over the years I’ve watched the gaming world grow and transform, and it continues to inspire me every day , Indie gaming holds a special place in my heart, and I truly enjoy discovering and playing those unique games that bring something different to the table



