PC REVIEW | Cloverpit

PC REVIEW | Cloverpit

I hope you feel lucky because you’ll need it! Cloverpit, developed by Panik Arcade and published by Future Friends Games in late 2025, sees you trapped in a mysterious room with a slot machine, funny trinkets, and the tension to win. With a shrouded voice communicating the rules to you, you’ll be spinning slots to win or finding yourself at the bottom of the loser’s pit.

The premise of Cloverpit is simple. You are given a “deadline” and a certain number of spins to meet that deadline. Spin big and win yourself more time. Spin low and…well…you fall broke. The slot machine is your standard, found in the airport machine, with the standard icons like bells and whistles. Payouts are in the house’s favour as usual, but there are some fun, roguelike elements that really let you sway the favour.

Trinkets are provided that can do a vast majority of things. When you first start your runs, you find the trinkets simple (Add value to a certain symbol) or semi-complex (every few spins is lucky). It’s when you have been a few runs in, unlocking some of the deeper mechanics, that Cloverpit really shines. Trinkets can be broken, providing instant jackpots or heavy incremental. The more you play, the more you “win.”

ℹ️ Reviewed on PC | Review code provided by PR/publisher. This review is the personal opinion of the writer.

DeveloperPanik Arcade
PublisherFuture Friends Games

Things I liked!

  • Gameplay: It is simple to understand and hard to decide on just one strategy. It never feels like the same run twice and you feel yourself getting closer and closer to the story’s end every run. The progression feeling is perfect, giving you bit by bit instead of throwing you into a complex world.
  • Atmosphere: It feels tense and unforgiving. You have no bargaining chip. It is win and live. Lose and die. Easy as that. The phone calls and voices that are your “allies” still make you wonder if they actually helping you or swaying you into certain ways.
  • Aesthetics: The look of the game reminds me of the old school gambling games that Windows used to come with. The gentle blur on the screen really adds to the rustic feel and makes the game look like nothing else on the market.

Mixed & disliked!

  • Luck: I know, I know. I get it. We are playing a gambling game and luck IS a factor. I am actually ok with this. But I am viewing this in the eyes of the common player. They might find a few runs impossible, sometimes back-to-back, and that might end up really driving them out. Some runs are just destined to fail, no matter what you do.
  • Lack of real story: I love the mysterious feel and figure. I love how the game is played. I would just love to know how my butt got put into this situation. Was it a gambling debt? Did the mob finally get me? Is it a deal with the devil? I want details!

How long did I play the review before publishing? 5.5 hours
How long to beat the story? 6-8 hours
How many Achievements did I earn before publishing? 12 out of 30
How long to complete everything? 35+ to get 100%
You’ll love this game if you like these | Slots and Daggers, Buckshot Roulette

CONCLUSION

Score: 92/100

All in all, Cloverpit is a staple in any roguelike, gambling or even horror player’s library. The game sells itself when you see someone play it, and it holds the “Just one more run” feeling harder than I’ve seen in most games. If you get it, though, remember to bet on the sevens. They are lucky! Happy spinning!