GAMESCOM 2026 PREVIEW – Star Wars: Galactic Racer

GAMESCOM 2026 PREVIEW – Star Wars: Galactic Racer

Star Wars: Galactic Racer is being developed by Fuse Games, a studio founded in 2023 by former veterans from Criterion Games, who worked on the Burnout games I love so dearly, so that was at least 90% of the reason I was interested in checking this out, with the Star Wars IP rounding out the other 10%. The queue to play was rather short on the 3rd day of Gamescom, so I had a sit down to see what we can expect later this year.

The Demo started by asking me which vehicle I wanted to race with, out of four options. I chose the podracer as it was the most iconic for me in this context. Weirdly, it’s only after picking your ride that you’re forced to play a short tutorial with the other three, which is a weird sequence to do things in, but ok. To my surprise, though, all 4 of the options controlled pretty much identical. Which makes me even more confused about why they put so much emphasis on the different options in this demo.

The four options are: a landspeeder, a speederbike, a skim speeder and a podracer. The demo made me control all 4 in a row, Other than the skim speeder curving a little more tightly and the speederbike being worse at ramming, I hardly noticed a difference. Speaking of ramming, you press the trigger to boost, but you have to press R3 to switch between a regular boost and a ramming type of boost, which was just super awkward to control.

Screenshots I had seen of the game looked spectacular, but the demo made me race through pretty boring sand dunes, so it wasn’t exactly the best showcase of the game’s splendour. I have no reason to believe the full game will not look like the screenshot below; it was just another weird choice to have the demo be the most visually boring level in the game.

With my podracer, I was also given another offensive move with flamethrowers spewing fire from the sides, which I hope means we’ll see more unique abilities for certain rides. And I also hope they do some really unique things with the game, like, for example, having Tusken Raiders sniping at you from the dunes, triggered like it would be in Split/Second. But from the Gamescom demo, it felt like just a pretty straightforward racing game with the Star Wars IP on top, and I hope the full release proves me wrong. I’m also happy to see this will get a story mode, as SCREAMER recently showed us that racing + narrative is not an impossible mix.